Rebel Label Training Handgun Skills Test

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As a side appearance to my side appearance, I occasionally teach a class or two. I’m a huge fan of tracking performance over time, and I’ve developed a skill test that can be used for just about any shooter skill level to use in class. Last year when it was the year I thought I’d share it and see and see what happens.

genesis

In the past, my favorite skill test was Mike Seeklander’s Defensive Handgun Skills Test. The only downside is that it’s quite cumbersome and uses a fair amount of ammunition and time. While it might be okay to devour a ton of time doing a test yourself, I needed something more versatile, provided we have the ammo for it. My goal was to have a rapid course of fire that could be given to a large group of people for class rather efficiently. Bonus when using less ammunition.

Target dialing

The target used is the current version of the IDPA target with the 4 ”-0 in mind. Hits in the -0 are rated with 3 points each. Hits in the -1 zone are each rated with 1 point. The -3 or failures are scored with 0 points. Any shots that are within par .25 still count. For more than 0.25 after face value, subtract 3 points from total points at the end.

Rating

The best part of Mike’s test is the scoring, so I adapted his system to my own test. All fire chains are limited in time. The score depends on the number of rounds fired in the PAR and the quality of those hits. A point value is assigned to each evaluation zone. For this test, the -0 of an IDPA target is worth 5 points. The -1 is worth 1 point and everything else is zero. For example, 5 hits in the -0 on an IDPA would be worth 15 points, etc.

BY Times

The course is meant to be fired before hiding, so par times are set with that in mind. If you don’t want to just shoot in secret, reduce the par time by 0.50 seconds to level the playing field.

The course of the fire

The chains of fire are as follows.

With only five strings of fire, the test only takes about 10 minutes. Depending on the level of difficulty, 20-40 rounds are required. The higher the skill level, the more rounds are required.

How good are you

A score over 50 is pretty good. It will be over 75. Bumping over 100 is pretty awesome. A score above 125 I think would be some kind of boss level stuff. I’m sure it’s possible, but it won’t be mine. My current high score is 86. Although I’m not the best shot, I can usually hold my own. If you shoot it, let me know how you are and leave some feedback in the comments.

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